• Lacrosse Study Guide & Sport Overview

     

    ** Key Points/Term for PE are in RED

     

    Men’s lacrosse teams use netted sticks to carry, pass, and shoot a ball along a field in an effort to score goals. A goal counts as one point and is scored when the lacrosse ball completely crosses the opposing goal line between the posts and under the crossbar. The team scoring the greater number of goals in the allotted time wins the game.

    Equipment
    Lacrosse stick, solid rubber ball, helmet with face guard and chin strap, lacrosse gloves, shoulder and elbow pads, cleats or sneakers, shorts and team jersey, mouth guard, and athletic supporter with cup.

    Game Time and Periods
    Generally, high school games are 48 minutes long with a game divided into four 12 minute quarters. There is a 2 minute break between the first and second quarters and the third and fourth quarters and a 10 minute break at halftime. Each period begins with a face-off at midfield. Teams switch playing sides after each period and are allowed two time-outs per half. If a game ends in a tie, teams may play sudden death overtime periods of 4 minutes in duration; the team to score first wins.

    Lacrosse Field and Locations of Players
    2 teams of 10 players are on field at one time. Teams usually line up with one goalkeeper, three defensemen, three midfielders, and three attackers. On face-offs, with the exception of the midfielders who may release upon the referee’s whistle, players must remain in their respective playing zones until one team gains possession of the ball. Also, teams must have at least four players in their defending half and three players in their attacking half of the field at all times.



    Any player may score a goal and every player must contribute on defense when necessary. Substitutions may take place any time during the game.

    Midfielders (or Middies). The Midfielder’s responsibility is to cover the entire field playing both offense and defense. They are the main ballcarriers on the team, bringing the ball up the field into the attack zone to set up offensive plays and scoring opportunities with their attackers.

    Attackers. The Attacker’s responsibility is to score goals. Positioned in the opposing goal area, they are typically excellent stick handlers and usually are the primary goal scorers on the team. Together with the middies, the attackers work the ball offensively to set up scoring opportunities.

    Defenders. The Defenseman’s primary responsibility is to defend the Goalie and the goal. They play in the defending goal area around their goal crease. These players use longer sticks (shafts up to 72 inches) that enable them to better “poke check” the sticks of opposing ballcarriers. Defenders constantly check attacking players to prevent them from taking shots on their goal. They also work with their goalie to “clear” the ball from their defensive zone up to the midfielders.

    Goalkeeper (or Goalie). The Goalie’s responsibility is to protect the goal and stop the opposing team from scoring. He plays inside the “goal crease” in front of his team’s goal. He uses a larger headed stick (up to 15 inches wide) to best defend against oncoming shots. He is the only player allowed to touch the ball with his hands, but can only do so when blocking shots inside his goal crease. He may not control the ball with his hands, only with the stick.

     

    Checking
    Body Check - Defensively using the body to hit an opposing ballcarrier or a player within fifteen feet of a loose ball. The body check must always be done above the waist and below the shoulders and from the front or side.

    Stick Check - In an effort to dislodge the ball from the “crosse”, the defending player strikes his stick against the stick of an opposing ballcarrier. An opponent’s crosse may also be checked if it is within 5 yards of a loose ball or a ball in the air.

    Poke Check - A defender jabs his stick at the hands of an opposing ballcarrier in an effort to jar the ball loose. If, in the act of going for the ballcarrier’s hands, the defender pokes the body, no foul is called. It is a foul if a player “slashes” his opponent.

    Return to Top of Page

     

    Lacrosse Terms
    Clamping - On the face-off, a player pushes the back of his stick down on the ball in the attempt to gain control of it.

    Clearing - An important defensive maneuver where defending players run or pass the ball out of their goal area. Clearing is best done along the sidelines, away from the front of the goal.

    Cradling- In order to maintain control of the ball when moving along the field, players turn their wrists and arms to cradle the ball in the stick pocket.

    Crank Shot - A shot on goal in which a player takes a backswing wind-up and fires the ball underhand or sidearm.

    Crease - The eighteen-foot diameter circle surrounding each team’s goal.

    Cutting - An attacking player without the ball darts around a defender toward the goal in order to receive a “feed pass.”

    Extra Man (or Man Up) - Describes the team at a player advantage in a penalty situation. Opposite of man down.

    Face-off - Takes place at the start of each quarter, after every goal, and after certain dead balls. Two opposing players crouch down at midfield, hold their sticks flat on the ground and press the backs of their stick pockets together. The ball is then placed between the pockets and, when signaled to start, the players “rake” or clamp on the ball to vie for control.

    Fast Break - When an offensive team quickly mounts a scoring attack enabling them to gain a man advantage over the opposing defense. Usually a four on three situation.

    Feed Pass - An offensive play in which one player passes the ball to a cutting teammate for a “quick stick” shot on goal.

    Ground Balls - Players compete for the control of loose ground balls by stick checking opponents away from the ball while simultaneously trying to scoop it up.

    Man Down - Describes the team which has lost a player to the penalty box and must play with fewer men on the field.

    Man-to-man - A defensive setup in which each defending player guards a specific offensive opponent.

    Out-of-bounds - When a shot goes out of play, the player closest to the sideline where the ball went out gets the ball.

    Passing - An integral part to quickly moving the ball. Players throw overhand, underhand, or sidearm to each other.

    Pick - An offensive player without the ball positions himself against the body of a defender to allow a teammate to get open and receive a pass or take a shot.

    Pocket - The head of the stick in which the ball is held and carried. The pocket is strung with leather and/or mesh netting.

    Quick Stick - When the ball reaches an offensive player’s stick on a feed pass, he catches it and then shoots it toward the goal in one swift motion.

    Raking - A face-off move by a player who, in trying to gain possession of the ball, sweeps it away from his opponent.

    Riding - When an attacking team loses possession of the ball, it must quickly revert to playing defense in order to prevent the ball from being cleared back out.

    Roll Dodge - An offensive move in which a ballcarrier, using his body as a shield between a defensive player and the cradled ball, spins around the defender.

    Scooping - The manner in which a player picks up loose ground balls. He bends toward the ground, slides the pocket of his stick underneath the ball, and lifts it into the netting of the stick.

    Screen - An attacking player without possession of the ball positions himself in front of the opposing goal crease in an effort to block the goalkeeper’s view.

    Slide- When an offensive player with the ball has gotten past his defender, a defending teammate will shift his position to pick up that advancing player.

    Zone Defense - When defenders play in specific areas of their defensive zone, rather than covering man-to-man.

    Fouls and Penalties
    There are two types of fouls: Technical and Personal. Technical fouls include illegal interference, offside, entering the opposition's crease, and touching the ball with the hand. The penalty is either loss of ball or removal of the offending player from the game, without a substitute, for 30 seconds.

     

    Personal fouls include tripping, pushing, slashing, and unnecessary roughness. The penalty time ranges from 1 to 3 minutes, depending on the severity of the foul. A player who has been banished for a technical foul can return to the game when the other team scores a goal, even if time remains on the penalty. A player must serve the entire time for a personal foul, however.

    Personal Foul - A player may not trip, slash, recklessly charge, or use his stick or body to illegally check an opposing player. An illegal body check is a hit above an opponent’s shoulders, below the waist, or from behind. It is further illegal to use the stick as a means to interfere with an advancing opponent. Depending on the severity of the personal foul, the violating player sits out of play for one to three minutes in the penalty box.

    Technical Foul - Called against a player who pushes an opponent, holds him or his stick, touches the ball with his hands, or goes “offside” when his team does not possess the ball. Any of these fouls results in a thirty-second penalty. However, if a player commits one of these fouls while his team has the ball, he stays on the field and the opposing team gains ball possession.

    Expulsion Fouls - Occurs if a player is overly aggressive in striking an opponent or is verbally abusive to an official. The offender is ejected for the duration of play. The removed player may be replaced by a teammate after three minutes.